Im writing a new roguelike with a 2d map and it has biomes already. tentatively calling it roguecraft. same idea as Ascii Wilderness, but with better game design and the intent of minimal item management.
there's no item management so far, no inventory screen but theres a materials screen and building and crafting lists. and no limit on what you can carry. Game keeps lists of what tools youve acquired and you select what to weild and equip on your body.
think Zelda.
download the pre-alpha if you want. run wilderness.bat to run.
https://dl.dropboxusercontent.com/u/17548899/Wilderness/prototypeascii%206-8-2013/11-3-2013/roguecraft.rar
there's no item management so far, no inventory screen but theres a materials screen and building and crafting lists. and no limit on what you can carry. Game keeps lists of what tools youve acquired and you select what to weild and equip on your body.
think Zelda.
download the pre-alpha if you want. run wilderness.bat to run.
https://dl.dropboxusercontent.com/u/17548899/Wilderness/prototypeascii%206-8-2013/11-3-2013/roguecraft.rar
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