About

About the Game:
Ever get tired of leveling up?  Getting better at lockpicking from killing monsters?  I thought up a system I call acheivement-based leveling that is basically what it says.  It needs a forum probably.  Kill twenty deer with arrows, fire at a target 100 times, and construct two bows - level up bow aiming.  just a rough example.  That sounds too "grindy", but you get the idea.

Planned features:
crafting
building
skinning/butchering
meat processing/storage
Moddable EVERYTHING

current features:
--deer herd in groups according to simulated sound
--lanterns work at night and the wick and shutters can be adjusted for fuel consumption and light.
--A-star pathfinding - Works
-- 2D line of sight -- Works
--draw graphics on screen -- Works
--inventory and equipment roughly laid out --working
--craft objects with an in game prompt which I need to explain more and give some example commands.  If you come across this in the key commands and want to play with it, try "make fire" and "sleep", or under the crafting prompt, try "make salted meat"  (you start with some salt) if you have butchered the deer corpse by (a)ctivating it.

Gameplay:  Survive in the wilderness, or in a town, or roam the land with your goat herd, whatever.  The game will maybe be what dwarf fortress adventurer mode and Unreal World will never be, because LUA is so much better than C and BASIC, IMHO.

About the Programmer:
    I'm 28, married, and I go to college part time and work part time. I am an amateur LUA programmer with a love of... Well, it all started when I played the game Rogue at age 12, then later angband, nethack, ADOM, OMEGA, Hengband, and the many variants. Something clicked, and I was in love. I started programming in BASIC but it was difficult going.  Eight years later I took up LUA programming and realized my dream was within my reach.  It took me months to get basic map generation, graphics, line of sight, and a-star pathfinding all under one lua roof and working together, and rewritten many tirmes over the years. True love never fades, so here I am eight years after that, plugging away at Ascii Wilderness. I've learned a ton about programming from trial and error, and feel much more confident to tackle future problems with the code, especially if I had some help from the Lua roguelike community. Thanks for taking an interest!

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