Ok so have you ever heard of minecraft? Neat game.. the worlds made of blocks, you can build with them, make survival things. SO the author of that game wrote a game for a contest called "minicraft" which he wrote in 48 hours using god knows what language. I can do that.
so I think I've accomplished with Ascii wilderness what I set out to accomplish. I'm a better programmer, not the greatest, but i have an idea of what I can do with LUA, and its time to just start over. I've experimented with this graphic system and that system and line of sight and complex algorithms.. so I know what I can program cleanly and what will end up getting messy.
So I have a new goal. I'm going to program a game. It's not going to be post apocalyptic, it will be a roguelike wilderness survival game using Native American lore. (read: crafting tepees, longhouses, axes out of stone, flint, obsidian.. hunting game).
Goodybye Ascii Wilderness. I will always borrow your code.
dont be sad, whats in the future is a game that I can complete in a sane amount of time.
so I think the first thing to do before i program anything.......
is make a design document....
its funny how you pick up the good ideas as you go along... LOL.
and as I design it im going to design the game to be "easily programmable" because i know my own limits and i dont need to throw myself against a wall to make this game engine.
so anyway I'm thinking about a new project and I'm making a plan on how i'm going to succeed and have something at the end that's playable and fun and simple and imaginative and also
conserves CPU.
have a nice day!
where's my pen and paper?
so I think I've accomplished with Ascii wilderness what I set out to accomplish. I'm a better programmer, not the greatest, but i have an idea of what I can do with LUA, and its time to just start over. I've experimented with this graphic system and that system and line of sight and complex algorithms.. so I know what I can program cleanly and what will end up getting messy.
So I have a new goal. I'm going to program a game. It's not going to be post apocalyptic, it will be a roguelike wilderness survival game using Native American lore. (read: crafting tepees, longhouses, axes out of stone, flint, obsidian.. hunting game).
Goodybye Ascii Wilderness. I will always borrow your code.
dont be sad, whats in the future is a game that I can complete in a sane amount of time.
so I think the first thing to do before i program anything.......
is make a design document....
its funny how you pick up the good ideas as you go along... LOL.
and as I design it im going to design the game to be "easily programmable" because i know my own limits and i dont need to throw myself against a wall to make this game engine.
so anyway I'm thinking about a new project and I'm making a plan on how i'm going to succeed and have something at the end that's playable and fun and simple and imaginative and also
conserves CPU.
have a nice day!
where's my pen and paper?
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