This page is mostly for my personal reference of bugs that are easy to forget.
--Sometimes, grass is generated on the same square as a fleshtree, and the grass gets drawn while the base of the fleshtree does not. Probably as I'm dropping forests in world gen I can safely just "delete" any grass their on. map generation needs an overhaul anyway - i wrote it years ago and it's this bulky ugly code thats strewn throughout my main lua file.
--When deer move off the screen to the north, they leave their graphics behind, so basically they're not updating graphics when they're off the screen NORTH for some reason.
--Sometimes, grass is generated on the same square as a fleshtree, and the grass gets drawn while the base of the fleshtree does not. Probably as I'm dropping forests in world gen I can safely just "delete" any grass their on. map generation needs an overhaul anyway - i wrote it years ago and it's this bulky ugly code thats strewn throughout my main lua file.
--When deer move off the screen to the north, they leave their graphics behind, so basically they're not updating graphics when they're off the screen NORTH for some reason.
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